In the Linux kernel, the following vulnerability has been resolved:

drm/v3d: Skip CSD when it has zeroed workgroups

A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2
registers. Kicking off a dispatch with a zero count in any of the three
dimensions is invalid. First, the hardware will process 0 as 65536,
while the user-space driver exposes a maximum of 65535. Over that, a
submission with a zeroed workgroup dimension should be a no-op.

These zeroed counts can reach the dispatch path through an indirect CSD
job, whose workgroup counts are only known once the indirect buffer is
read and may legitimately be zero, but such scenario should only result in
a no-op.

Overwrite the indirect CSD job workgroup counts with the indirect BO
ones, even if they are zeroed, and don't submit the job to the hardware
when any of the workgroup counts is zero, so the job completes immediately
instead of running the shader.

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History

Thu, 25 Jun 2026 10:45:00 +0000

Type Values Removed Values Added
Weaknesses CWE-665
CWE-770

Thu, 25 Jun 2026 09:15:00 +0000

Type Values Removed Values Added
Description In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the hardware will process 0 as 65536, while the user-space driver exposes a maximum of 65535. Over that, a submission with a zeroed workgroup dimension should be a no-op. These zeroed counts can reach the dispatch path through an indirect CSD job, whose workgroup counts are only known once the indirect buffer is read and may legitimately be zero, but such scenario should only result in a no-op. Overwrite the indirect CSD job workgroup counts with the indirect BO ones, even if they are zeroed, and don't submit the job to the hardware when any of the workgroup counts is zero, so the job completes immediately instead of running the shader.
Title drm/v3d: Skip CSD when it has zeroed workgroups
First Time appeared Linux
Linux linux Kernel
CPEs cpe:2.3:o:linux:linux_kernel:*:*:*:*:*:*:*:*
Vendors & Products Linux
Linux linux Kernel
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cve-icon MITRE

Status: PUBLISHED

Assigner: Linux

Published:

Updated: 2026-06-25T08:38:27.738Z

Reserved: 2026-06-09T07:44:35.387Z

Link: CVE-2026-53139

cve-icon Vulnrichment

No data.

cve-icon NVD

No data.

cve-icon Redhat

No data.

cve-icon OpenCVE Enrichment

Updated: 2026-06-25T10:30:17Z

Weaknesses